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| | Complex 3D Rendering |
| Property / depends on |
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| Property / depends on: Objects in OpenGL / rank |
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| Property / depends on: OpenGL Basic Concepts / rank |
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| Property / depends on: Transformations in OpenGL / rank |
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| Property / depends on: GLSL Fragment Shaders / rank |
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| Property / depends on: Virtual Cameras in OpenGL / rank |
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| Property / depends on: Texture Mapping in OpenGL / rank |
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| Property / depends on: GLSL Vertex Shaders / rank |
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| Property / depends on: Interacting with OpenGL Scenes / rank |
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| Property / depends on: Backface Culling / rank |
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| Property / subclass of (deprecated) |
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| Property / subclass of (deprecated): 3D Graphics / rank |
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| Property / instance of |
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| Property / instance of: Application / rank |
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| Property / resource |
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| Property / resource: Article: How much of a genius-level move was using binary space partitioning in Doom? / rank |
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