GLSL Geometry Shaders (Q1938): Difference between revisions
(Created a new Item: GLSL Geometry Shaders, An optional shaper that takes a single primitive and outputs zero or more primitives) |
(Created claim: depends on (P1): Shaders in OpenGL (Q126)) |
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Geometry Shaders | |||
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Property / depends on: GLSL / rank | |||
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Property / depends on: OpenGL Basic Concepts / rank | |||
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Property / depends on: Shaders in OpenGL / rank | |||
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Latest revision as of 09:53, 10 March 2025
An optional shaper that takes a single primitive and outputs zero or more primitives
- Geometry Shaders
Language | Label | Description | Also known as |
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English | GLSL Geometry Shaders |
An optional shaper that takes a single primitive and outputs zero or more primitives |
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