Computer Graphics Pipeline (Q36): Difference between revisions
(Created claim: resource (P21): Computer Graphics from Scratch (Q163)) |
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| Property / resource: Book: The Graphics Codex / rank | |||
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| Property / depends on: Real Time Rendering / rank | |||
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Latest revision as of 09:52, 4 March 2025
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
- Rendering Pipeline
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |
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