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Phong Shading (Q104): Difference between revisions

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Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
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Property / image: Phong shading.png / rank
 
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Latest revision as of 14:22, 3 February 2025

Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
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English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

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