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Gouraud Shading (Q64): Difference between revisions

(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities)
Tag: Reverted
(‎Created claim: image (P11): D3D Shading Modes.png)
 
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description / endescription / en
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
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Property / image: D3D Shading Modes.png / rank
 
Normal rank

Latest revision as of 14:21, 3 February 2025

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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