Gouraud Shading (Q64): Difference between revisions
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities) Tag: Reverted |
(Created claim: image (P11): D3D Shading Modes.png) |
||
(2 intermediate revisions by the same user not shown) | |||
description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates | Uses normals to calculate the light intensity for each vertex and interpolates their intensities | ||
Property / image | |||
Property / image: D3D Shading Modes.png / rank | |||
Normal rank |
Latest revision as of 14:21, 3 February 2025
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language | Label | Description | Also known as |
---|---|---|---|
English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |