Gouraud Shading (Q64): Difference between revisions
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates theri intensities) Tag: Reverted |
(Created claim: image (P11): D3D Shading Modes.png) |
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| description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates | Uses normals to calculate the light intensity for each vertex and interpolates their intensities | ||
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Latest revision as of 14:21, 3 February 2025
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |