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HCI 26SS (Q2943): Difference between revisions

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HCI 26SS
description / dedescription / de
 
Kurs "Mensch-Maschine-Interaktion" im Sommersemester 2026 an der Universität Regensburg
description / endescription / en
 
Course "Human–computer interaction" in the summer semester 2026 on the University of Regensburg
Property / includes
 
Property / includes: 3D Displays (Stereoscopic, Autostereoscopic, Volumetric) / rank
 
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Property / includes: 3D Displays (Stereoscopic, Autostereoscopic, Volumetric) / reference
 
Property / includes
 
Property / includes: Absolute vs. Relative input / rank
 
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Property / includes: Accessibility / rank
 
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Property / includes: ACM SIGCHI HCI Taxonomy / rank
 
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Property / includes: Affordances in User Interfaces / rank
 
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Property / includes: Analytic vs. Empirical evaluation / rank
 
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Property / includes: Association for Computing Machinery (ACM) / rank
 
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Property / includes: Associative activation error / rank
 
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Property / includes: Attention (Human) / rank
 
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Property / includes: Audio output / rank
 
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Property / includes: Augmenting human intellect / rank
 
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Property / includes: Ben Shneiderman / rank
 
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Property / includes: Broadbent's Filter model / rank
 
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Property / includes: Buxton's Axiom / rank
 
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Property / includes: Capacitive touch / rank
 
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Property / includes: Capture error / rank
 
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Property / includes: Change blindness / Inattentional blindness / rank
 
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Property / includes: Characteristics of pointing devices / rank
 
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Property / includes: Chording keyboards / rank
 
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Property / includes: Chunking / rank
 
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Property / includes: Click Prototype / rank
 
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Property / includes: Closure (Gestalt) / rank
 
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Property / includes: Clutching (Input devices) / rank
 
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Property / includes: Cognitive processor metrics / rank
 
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Property / includes: Cognitive walkthrough / rank
 
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Property / includes
 
Property / includes: Colemak / rank
 
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Property / includes: Command (interaction style) / rank
 
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Property / includes
 
Property / includes: Common Heuristics in HCI / rank
 
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Property / includes
 
Property / includes: Common parameters for Keystroke-Level Model (KLM) / rank
 
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Property / includes
 
Property / includes: Conceptual model / rank
 
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Property / includes
 
Property / includes: Conflicting user needs / rank
 
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Property / includes: Consistency (syntactic, semantic, terminological, internal, external) / rank
 
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Property / includes: Constraints (physical, logical, semantic, cultural) / rank
 
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Property / includes: Context of Use / rank
 
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Property / includes
 
Property / includes: Contextual inquiry / rank
 
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Property / includes: Data-driven error / rank
 
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Property / includes
 
Property / includes: Definition affordances / rank
 
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Property / includes
 
Property / includes: Degrees of freedom / rank
 
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Property / includes: Description error / rank
 
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Property / includes
 
Property / includes: Design Rules / Design Principles / rank
 
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Property / includes
 
Property / includes: Desirability / Viability / Feasibility / rank
 
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Property / includes
 
Property / includes: Desktop metaphor / rank
 
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Property / includes: Dialog (interaction style) / rank
 
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Property / includes
 
Property / includes: Dialogue systems / rank
 
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Property / includes: Diary studies / rank
 
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Property / includes: Dichotic listening / rank
 
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Property / includes: Direct control / rank
 
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Property / includes: Direct manipulation (interaction style) / rank
 
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Property / includes
 
Property / includes: Direct vs. Indirect input / rank
 
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Property / includes
 
Property / includes: Discoverability / rank
 
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Property / includes
 
Property / includes: Don Norman / rank
 
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Property / includes
 
Property / includes: Doug Engelbart / rank
 
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Property / includes
 
Property / includes: Dvorak / rank
 
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Property / includes: Dynabook / rank
 
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Property / includes: Earcons / rank
 
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Property / includes: Early vs. late Selection / rank
 
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Property / includes: Efficiency / rank
 
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Property / includes: Eight golden rules (Shneiderman) / rank
 
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Property / includes
 
Property / includes: Electric muscle stimulation / rank
 
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Property / includes
 
Property / includes: Electric muscle stimulation as an output modality / rank
 
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Property / includes
 
Property / includes: Entity-relation-based analysis / rank
 
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Property / includes
 
Property / includes: EPD / rank
 
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Property / includes: Ergonomics / rank
 
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Property / includes: Error tolerance / error prevention / rank
 
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Property / includes
 
Property / includes: Evaluation of user interfaces / rank
 
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Property / includes: Event Handling in Interactive systems / rank
 
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Property / includes: Examples of Interaction Techniques / rank
 
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Property / includes
 
Property / includes: Experience sampling / rank
 
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Property / includes: Explicit memory (Episodic, Semantic) / rank
 
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Property / includes
 
Property / includes: Fitts' Law / rank
 
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Property / includes: Five Usability Components (Nielsen) / rank
 
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Property / includes: Forcing Functions (Lock-ins, Lockouts, Interlocks) / rank
 
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Property / includes: Form (interaction style) / rank
 
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Property / includes
 
Property / includes: Formative vs. Summative evaluation / rank
 
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Property / includes: Ghosting / rank
 
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Property / includes: Gibson's Affordances / rank
 
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Property / includes
 
Property / includes: Goal-driven vs. Event-driven actions / rank
 
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Property / includes: GOMS (Goals, Operators, Methods, Selection Rules) / rank
 
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Property / includes: Good Continuation (Gestalt) / rank
 
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Property / includes: GRAIL / rank
 
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Property / includes
 
Property / includes: Handwriting recognition approaches / rank
 
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Property / includes: Haptic feedback / rank
 
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Property / includes
 
Property / includes: Head-mounted displays / Virtual reality / rank
 
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Property / includes: Heuristic evaluation / rank
 
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Property / includes: Hick's Law / rank
 
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Property / includes
 
Property / includes: Hierarchical task analysis / Task decomposition / rank
 
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Property / includes: Horizontal vs. Vertical prototype / rank
 
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Property / includes: How to Use Colors in User Interfaces / rank
 
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Property / includes: HugShirt / rank
 
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Property / includes: Human error / rank
 
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Property / includes
 
Property / includes: Human processor model (Card, Moran, Newell) / rank
 
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Property / includes: Human-centered ai / rank
 
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Property / includes
 
Property / includes: Human-Centred Design vs. User-Centred Design / rank
 
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Property / includes
 
Property / includes: Implicit interaction (interaction style) / rank
 
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Property / includes: Implicit memory / rank
 
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Property / includes
 
Property / includes: Index of difficulty / rank
 
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Property / includes
 
Property / includes: Interaction design / rank
 
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Property / includes: Interaction Techniques for Zooming / rank
 
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Property / includes: Interactive systems / rank
 
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Property / includes: Interactive tabletops / rank
 
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Property / includes
 
Property / includes: Interface animation / rank
 
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Property / includes
 
Property / includes: Interviews (Structured, Semi-Structured, Unstructured) / rank
 
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Property / includes
 
Property / includes: ISO 9241 standard group / rank
 
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Property / includes
 
Property / includes: Isotonic vs. Isometric vs. Elastic controllers / rank
 
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Property / includes
 
Property / includes: Jakob Nielsen / rank
 
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Property / includes
 
Property / includes: Keyboard / rank
 
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Property / includes
 
Property / includes: Keyboard hardware / rank
 
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Property / includes
 
Property / includes: Keyboard layouts / rank
 
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Property / includes
 
Property / includes: Keystroke-Level Model / rank
 
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Property / includes
 
Property / includes: Know your Users and their Tasks / rank
 
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Property / includes: Knowledge-based analysis / rank
 
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Property / includes
 
Property / includes: Latency of input devices / rank
 
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Property / includes
 
Property / includes: Latency of interactive systems / rank
 
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Property / includes: Latency of keyboards / rank
 
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Property / includes: Latency of mice / rank
 
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Property / includes: LCD / rank
 
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Property / includes
 
Property / includes: Learnability / rank
 
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Property / includes: LED / rank
 
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Property / includes: Long-term memory / rank
 
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Property / includes: Longitudinal studies / rank
 
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Property / includes: Loss-of-Activation Error / rank
 
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Property / includes
 
Property / includes: Low-Fidelity vs. High-Fidelity prototype / rank
 
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Property / includes: Mappings / rank
 
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Property / includes
 
Property / includes: Memex / rank
 
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Property / includes: Memorability / rank
 
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Property / includes
 
Property / includes: Memory (Human) / rank
 
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Property / includes
 
Property / includes: Mental models (designer model, user model, system model) / rank
 
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Property / includes
 
Property / includes: Menu (interaction style) / rank
 
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Property / includes: Metaphor (user interface) / rank
 
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Property / includes: Methods for providing haptic/tactile feedback / rank
 
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Property / includes: Mistakes vs. Slips / rank
 
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Property / includes: Mockup / rank
 
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Property / includes: Mode error / rank
 
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Property / includes
 
Property / includes: Motor processor metrics / rank
 
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Property / includes: Multi-store model (Atkinson and Shiffrin) / rank
 
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Property / includes: Multiple Resource Theory (Wickens) / rank
 
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Property / includes: Multitasking / rank
 
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Property / includes: N-Key-Rollover / rank
 
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Property / includes: Novel text input techniques / rank
 
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Property / includes: Observations / rank
 
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Property / includes: OLED / rank
 
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Property / includes: Optical touch / rank
 
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Property / includes: Overview keyboard types / rank
 
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Property / includes: Overview of common display technologies / rank
 
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Property / includes: Overview of common human interface guidelines / rank
 
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Property / includes: Overview of common input devices / rank
 
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Property / includes: Overview of interaction paradigms / rank
 
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Property / includes
 
Property / includes: Overview of Interaction Techniques / rank
 
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Property / includes
 
Property / includes: Overview of non-standard output modalities / rank
 
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Property / includes
 
Property / includes: Pain as an output modality / rank
 
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Property / includes: Paper Prototype / rank
 
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Property / includes: ParcTab / rank
 
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Property / includes: Perceptual processor metrics / rank
 
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Property / includes: Personas / rank
 
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Property / includes: Pointing and selection / rank
 
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Property / includes: Pointing devices / rank
 
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Property / includes
 
Property / includes: Position Control vs. Rate Control / rank
 
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Property / includes
 
Property / includes: Power Law of Practice / rank
 
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Property / includes: Praegnanz / Good Gestalt / Simplicity / rank
 
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Property / includes: Preattentive vs. Attentive processing / Pop-out effect / rank
 
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Property / includes: Predictability / rank
 
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Property / includes: Predictive text entry / rank
 
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Property / includes: Proximity / Nearness (Gestalt) / rank
 
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Property / includes: Quantitative vs. Qualitative evaluation / rank
 
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Property / includes: QWERTY / rank
 
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Property / includes: Recognition vs. Recall / rank
 
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Property / includes: Resistive touch / rank
 
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Property / includes: Reversibility of Actions / Undo / rank
 
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Property / includes: Satisfaction / rank
 
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Property / includes
 
Property / includes: Selective attention (Endogenous / Exogenous) / rank
 
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Property / includes
 
Property / includes: Sensory memory (Iconic, Echoic) / rank
 
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Property / includes: Seven Stages of Action (Norman) / rank
 
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Property / includes: Short-term memory / rank
 
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Property / includes: SIGCHI (ACM) / rank
 
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Property / includes: Similarity (Gestalt) / rank
 
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Property / includes: Smell as an output modality / rank
 
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Property / includes: Sonification / rank
 
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Property / includes: Steering Law (Accot-Zhai) / rank
 
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Property / includes: Style guides / UI Guidelines / rank
 
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Property / includes: Swipe text entry / rank
 
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Property / includes: Tactile feedback / rank
 
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Property / includes: Task analysis / rank
 
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Property / includes: Task analysis workflow / rank
 
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Property / includes: Task frequency analysis / rank
 
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Property / includes: Task-Artifact Cycle (Carroll) / rank
 
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Property / includes: Taste as an output modality / rank
 
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Property / includes: Technical Properties of Display Technologies / rank
 
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Property / includes: Temperature as an output modality / rank
 
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Property / includes
 
Property / includes: Temporal synchrony (Gestalt) / rank
 
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Property / includes
 
Property / includes: Ten Usability Heuristics (Nielsen) / rank
 
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Property / includes: Text entry modalities / rank
 
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Property / includes: Textual ui / rank
 
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Property / includes: Think aloud protocol / rank
 
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Property / includes: Throughput (Fitts) / rank
 
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Property / includes: Throw-Away vs. Evolutionary Prototype / rank
 
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Property / includes: Touch Screen / rank
 
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Property / includes: Touchpad / rank
 
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Property / includes: Touchscreen keyboards / rank
 
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Property / includes: Touchscreen technologies / rank
 
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Property / includes: Trackball / rank
 
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Property / includes: Trackpoint / rank
 
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Property / includes: Transfer functions / rank
 
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Property / includes: Treisman's Attenuation theory / rank
 
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Property / includes: Types of switches in keyboards / rank
 
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Property / includes: Ubiquitous computing / pervasive computing / ambient intelligence / rank
 
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Property / includes: Uniform connectedness (Gestalt) / rank
 
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Property / includes: Usability testing / rank
 
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Property / includes: User diversity / rank
 
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Property / includes: User experience / rank
 
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Property / includes: User experience design / rank
 
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Property / includes: User interface design / rank
 
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Property / includes: User needs / rank
 
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Property / includes: User-Centered Design Process / rank
 
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Property / includes: Using GOMS for modelling interactions / rank
 
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Property / includes: Using KLM for estimating task completion times / rank
 
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Property / includes: Using LLMs for prototyping / rank
 
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Property / includes: Utility / Likeability / rank
 
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Property / includes: Vannevar Bush / rank
 
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Property / includes: VisiCalc / rank
 
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Property / includes: Visual Output / Visual Displays / rank
 
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Property / includes: Visual perception / rank
 
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Property / includes: Visual search / rank
 
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Property / includes: Volumetric displays / rank
 
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Property / includes: WCAG / Web Content Accessibility Guidelines / rank
 
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Property / includes: Wearable computing / rank
 
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Property / includes: Wizard of Oz Prototyping / rank
 
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Property / includes: Working memory metircs / rank
 
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Property / includes: Xerox PARC / rank
 
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Property / includes: Introduction to HCI, HCI 26SS / rank
 
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Property / includes: History of HCI, HCI 26SS / rank
 
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Property / includes: Human perception, HCI 26SS / rank
 
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Property / includes: Human information processing, HCI 26SS / rank
 
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Property / includes
 
Property / includes: Interaction - human error, tasks, models, metaphors, affordances, HCI 26SS / rank
 
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Property / includes
 
Property / includes: Input / output devices, HCI 26SS / rank
 
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Property / includes
 
Property / includes: Input techniques: pointing, text entry, HCI 26SS / rank
 
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Property / includes
 
Property / includes: Output techniques: information display, color, Gestalt (evtl. prototyping), HCI 26SS / rank
 
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Property / includes
 
Property / includes: Design Guidelines, heuristics, accessibility, HCI 26SS / rank
 
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Property / includes: User-centered design, usability studies, prototyping, HCI 26SS / rank
 
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Property / includes: Studies and experiments,HCI 26SS / rank
 
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Property / includes: Intelligent user interfaces / AI, HCI 26SS / rank
 
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Property / includes: Current research in HCI; prospects of HCI, HCI 26SS / rank
 
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Property / includes: Summary and outlook, HCI 26SS / rank
 
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Property / includes: Exam HCI 26SS / rank
 
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Property / includes: Organizational und history quiz, HCI 26SS (Lab) / rank
 
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Property / includes: Organizational und history quiz, HCI 26SS (Lab) / rank
 
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Property / includes: Human perception, HCI 26SS (Lab) / rank
 
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Property / includes
 
Property / includes: Human information processing, HCI 26SS (Lab) / rank
 
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Property / includes
 
Property / includes: Interaction - human error, tasks, models, metaphors, affordances, HCI 26SS (Lab) / rank
 
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Property / includes
 
Property / includes: Digression: VR4, HCI 26SS (Lab) / rank
 
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Property / includes: Fitts’s Law experiments, CD-Gain, WPM, HCI26SS (Lab) / rank
 
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Property / includes: UI-Design / Mockups, HCI SS26 (Lab) / rank
 
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Property / includes: Heuristic evaluation of the UR webpage, HCI 26SS (Lab) / rank
 
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Property / includes: Usability study, HCI 26SS (Lab) / rank
 
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Property / includes
 
Property / includes: Conducting an experiment, HCI 26SS (Lab) / rank
 
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Property / includes: Intelligent user interfaces / AI, HCI 26SS (Lab) / rank
 
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Property / includes: Reading a HCI paper, HCI 26SS (Lab) / rank
 
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Property / includes
 
Property / includes: Exam preparation, HCI 26SS (lab) / rank
 
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Latest revision as of 13:09, 12 May 2026

Course "Human–computer interaction" in the summer semester 2026 on the University of Regensburg
Language Label Description Also known as
English
HCI 26SS
Course "Human–computer interaction" in the summer semester 2026 on the University of Regensburg

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