Phong Shading (Q104): Difference between revisions
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Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels | |||
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| Property / resource: Wikipedia: Phong Shading / rank | |||
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| Property / related to: Gouraud Shading / rank | |||
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| Property / image: Phong shading.png / rank | |||
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Latest revision as of 14:22, 3 February 2025
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |