Computer Graphics Pipeline (Q36): Difference between revisions
(Created a new Item) |
(Added [en] alias: Rendering Pipeline) |
||
| (6 intermediate revisions by 2 users not shown) | |||
| aliases / en / 0 | aliases / en / 0 | ||
Rendering Pipeline | |||
| description / en | description / en | ||
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen | |||
| Property / subclass of (deprecated) | |||
| Property / subclass of (deprecated): 3D Graphics / rank | |||
Normal rank | |||
| Property / resource | |||
| Property / resource: Wikipedia: Graphics pipeline / rank | |||
Normal rank | |||
| Property / resource | |||
| Property / resource: Computer Graphics from Scratch / rank | |||
Normal rank | |||
| Property / resource | |||
| Property / resource: Book: The Graphics Codex / rank | |||
Normal rank | |||
| Property / depends on | |||
| Property / depends on: Real Time Rendering / rank | |||
Normal rank | |||
Latest revision as of 09:52, 4 March 2025
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
- Rendering Pipeline
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |
|