Gouraud Shading (Q64): Difference between revisions
(Created claim: related to (P4): Flat Shading (Q58)) |
(Created claim: image (P11): D3D Shading Modes.png) |
||
(6 intermediate revisions by the same user not shown) | |||
description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates their intensities | |||
Property / related to | |||
Property / related to: Phong Shading / rank | |||
Normal rank | |||
Property / resource | |||
Property / resource: Wikipedia: Gouraud Shading / rank | |||
Normal rank | |||
Property / image | |||
Property / image: D3D Shading Modes.png / rank | |||
Normal rank |
Latest revision as of 14:21, 3 February 2025
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language | Label | Description | Also known as |
---|---|---|---|
English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |