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Item

Writing a 3D Game Engine (Q333): Difference between revisions

Revision as of 08:43, 16 August 2023
Leonie (talk | contribs)
(‎Created claim: resource (P21): Creating a DirectX12 3D Engine (Q368))
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Revision as of 10:53, 24 August 2023
Leonie (talk | contribs)
(‎Created claim: resource (P21): Article: How much of a genius-level move was using binary space partitioning in Doom? (Q375))
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Article: How much of a genius-level move was using binary space partitioning in Doom?
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Revision as of 10:53, 24 August 2023

How to implement a 3D engine for a computer game
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English
Writing a 3D Game Engine
How to implement a 3D engine for a computer game

    Statements

    resource
    Creating a DOOM (Wolfenstein) - style 3D Game in Python
    0 references
    Creating a DirectX12 3D Engine
    0 references
    Article: How much of a genius-level move was using binary space partitioning in Doom?
    0 references
     
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    • This page was last edited on 24 August 2023, at 10:53.
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