Gouraud Shading (Q64): Difference between revisions
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities) Tag: Manual revert |
(Created claim: image (P11): D3D Shading Modes.png) |
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Latest revision as of 14:21, 3 February 2025
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |