Phong Shading (Q104): Difference between revisions
(Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels) |
(Created claim: image (P11): Phong shading.png) |
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Latest revision as of 14:22, 3 February 2025
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language | Label | Description | Also known as |
---|---|---|---|
English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |