Computer Graphics Pipeline (Q36): Difference between revisions
(Created claim: resource (P21): Book: The Graphics Codex (Q349)) |
(Created claim: depends on (P1): Real Time Rendering (Q1480)) |
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Revision as of 09:22, 17 February 2025
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |