Phong Shading (Q104): Difference between revisions
(Created claim: related to (P4): Gouraud Shading (Q64)) |
(Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels) |
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| description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels | |||
Revision as of 15:47, 21 August 2023
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |