Gouraud Shading (Q64): Difference between revisions
(Created claim: related to (P4): Phong Shading (Q104)) |
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities) Tag: Reverted |
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| description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates | Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities | ||
Revision as of 15:47, 21 August 2023
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities |