Pages that link to "Property:P1"
← depends on (P1)
The following pages link to depends on (P1):
Displayed 50 items.
- Hallucinations (LLM) (Q2180) (← links)
- Embeddings (Q2181) (← links)
- Glitch Tokens (Q2183) (← links)
- Stochastic Parrots (Q2184) (← links)
- Vibe Coding (Q2190) (← links)
- AI Winter (Q2191) (← links)
- Deepfakes (Q2193) (← links)
- Prompt (AI) (Q2194) (← links)
- History of artificial intelligence (Q2199) (← links)
- Vector Space (Q2216) (← links)
- How is AI changing the world? (Q2219) (← links)
- Dangers of AI (Q2220) (← links)
- Opportunities of AI (Q2221) (← links)
- Copyright and AI (Q2223) (← links)
- Ecological Footprint of AI (Q2226) (← links)
- Prompting Tips (Q2229) (← links)
- Generative AI (Q2230) (← links)
- Why usability engineering? (Q2231) (← links)
- Shneiderman's Eight Golden Rules of User Interface Design (Q2234) (← links)
- Matching mental and physical models (Q2236) (← links)
- The user-centered design process (Q2237) (← links)
- Card sorting as an example of a usability method (Q2238) (← links)
- Reasons for measuring usability (Q2239) (← links)
- Usability metrics (Q2240) (← links)
- Usability studies (Q2241) (← links)
- Laboratory testing as an example of a usability study (Q2242) (← links)
- Online testing as an example of a usability study (Q2243) (← links)
- Shadowing (Q2244) (← links)
- Different ways of classifying media (Q2247) (← links)
- What is multimedia? (Q2248) (← links)
- Representation of color values with 24/16 bits/pixel (Q2249) (← links)
- Examples of the expansion of human perception in HCI (Q2255) (← links)
- Expansion of the (human) field of vision (Q2257) (← links)
- Saccades and fixations of the eye (Q2258) (← links)
- Monocular and binocular depth cues (Q2262) (← links)
- The Long Tail (Chris Anderson) (Q2267) (← links)
- Technological singularity (Q2274) (← links)
- Different types of keyboards (Q2277) (← links)
- Different types of pointing devices (Q2280) (← links)
- Liquid crystal displays (LCDs) (Q2283) (← links)
- Projectors (Q2284) (← links)
- E-ink (Q2285) (← links)
- 3D displays (Q2286) (← links)
- Interaction styles (Q2288) (← links)
- WYSIWYG paradigm (Q2295) (← links)
- Command line vs. graphical user interface (Q2297) (← links)
- g-speak (Q2302) (← links)
- Church-Turing conjecture (Q2305) (← links)
- Formal definition of a deterministic Turing machine (Q2307) (← links)
- Work cycle of a Turing machine (Q2308) (← links)