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GLSL Geometry Shaders (Q1938)

Revision as of 09:53, 10 March 2025 by Leonie (talk | contribs) (‎Created claim: depends on (P1): Shaders in OpenGL (Q126))
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An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders
Language Label Description Also known as
English
GLSL Geometry Shaders
An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders

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